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Games for Yuva Shakha

The following games can be played with 2 or more people.

 

20 Questions (# of Players: 2+)
Version 1: One person (the guesser) stands outside. Meanwhile, the rest of the group chooses some historical figure or famous person. The guesser comes back and has to figure out the historical figure by asking yes-no questions. For example, "Is this person from India," is a valid question. "Where is this person from," is NOT a valid question. If the guesser successfully figures out the historical figure in 20 questions or less, he/she wins.


Version 2: Same as above, but this time one person chooses a historical figure, and the rest of the group must collectively determine the historical figure by asking yes-no questions.


Shatayu (# of Players: 4+)
Everyone sits in a circle. One person starts by saying a number between 1 and 10. For example, pretend he said 7. The next person has to say a number between 7 and 17. Pretend he says 15. The next person says a number between 15 and 25. The game continues like this. The max is 100; nobody is allowed to say a number greater than 100 Eventually one person will be forced to say the number 100. If you say 100, you're out. Then the game starts over again. The game continues until only one person is left.


Variation: There are 2 teams. Create the two teams by doing Gana Vibhag (go around the circle and everyone says 1-2-1-2). Those who said 1 are on one team, this who said 2 are on the other team. Do not move the players though; all alternate people should be on the same team. Play the game as above, but this time everyone has to try to make sure their teammates don't get out. The team that loses all it's player first loses.

 

Charades (# of Players: 4+)

Form two teams. One person from Team A comes out. The shikshak gives him/her some person, place, or thing to act out. The person has to make the rest of his team guess this person/place/thing using ONLY actions (no talking allowed). Team A has one minute to guess. If they guess the correct thing, they get a point. Move on to Team B and the game continues.


Pictionary (# of Players: 4+)
Form two teams. One person from Team A comes out. The shikshak gives him/her some person, place, or thing to draw. The person has to make the rest of his team guess this person/place/thing using ONLY pictures (no talking or acting allowed). You are not allowed to draw letters or numbers. Team A has one minute to guess. If they guess the correct thing, they get a point. Move on to Team B and the game continues.


Mirror (# of Players: 5+)
Everyone stands in a circle. Person A starts off in the middle. He can stand in front of any person in the circle in any posture, and that person (Person B) has to stand in the mirror image of that posture. For example, if Person A is raising his right hand, Person B has to raise his left hand. if he does not get the correct posture within 2 seconds, he is out.


Aum (# of Players: 5+)
Everyone stands in a circle. One by one, everyone has to take a deep breath and run around the circle as many times as possible, while saying Aum. If you lose your breath, that round doesn't count. Whoever takes the most rounds wins.
Variation: When you run, you have to weave in between people like a snake. Run in front of the first person, behind the second person, and alternate like that.


Radhe Shyam Taali (# of Players: 5+)
Everyone stands in a circle. Everyone holds their left hand on the left side with the palm facing up, and their right hand on the right side with the palm facing down. The left hand does not move at all; only the right hand moves. When the shikshak says "Radhe," everyone turns their right hand so the palm is facing up. When the shikshak says "Shyam," turn the right hand so the palm is facing down. When the shikshak says "Taali," everyone claps the left hand of the person next to them. Taali can only be done from the Shyam position. If the shikshak says "Taali" from the Radhe position, nobody is allowed to move. Anyone who hesitates or makes a mistake is out. The game needs to be played rapidly.


Doctorji, Gandhiji, Swamiji, Netaji (# of Players: 5+)
Everyone stands in a circle. When the shikshak says "Gandhiji," everyone has to stands with their right hand out as though they are holding a cane (like Gandhiji). When the shikshak says "Swamiji," everyone stands with their arms crossed, like Swami Vivekananda. When the shikshak says "Netaji," everyone stands with their right hand in the salute position, like Netaji Subhash Chandra Bose. When the shikshak says "Doctorji," everyone stands in the prarthana position, like Dr. Keshav Baliram Hedgewar. Whoever hesitates or makes a mistake is out. The game needs to be played rapidly.


Dashavatar (# of Players: 5+)
Everyone stands in a circle. The shikshak says the name of any of the ten avatars of Vishnu, and everyone has to stand like that avatar. Whoever hesitates or makes a mistake is out. The game needs to be played rapidly.


Ninja (# of Players: 6+)
Everyone stands in a circle with equal space between one another. The Shikshak says "1-2-3-ninja" and everyone jumps and strikes a ninja pose. Then in sequential order the first person makes a striking move in ONE FLUID MOTION aiming to touch the hand of the person next to them. Simultaneously the other person is allowed to make ONE FLUID MOTION in the defensive to make sure they don't get tagged. Then the person who just made the defensive move can make an offensive move on anyone near them. If someone's hand gets tagged then that hand is out; they can continue to play with the other hand. But when both hands are tagged, they are out. The game continues until one person is left.


Thumper (# of Players: 5+)
Everyone sits in a circle and they overlap their arms with their palms on the ground. One person starts by thumping (tapping) one hand on the ground. Then the next hand must thump in order. If someone thumps twice, the order reverses in the opposite direction. If someone thumps with a closed fist, then skip one hand and the next hand thumps. If someone forgets to thump or thumps out of order, that hand is out. The game continues until there are very few people left.


Finger escape game (# of Players: 5+)
Everyone stands in a circle. Everyone holds their left hand next to them palm up, and places their right index finger vertically touching the palm of the person on their right. Every time the shikshak says "go," everyone must simultaneously trap the finger of the person next to them by closing their left palm, and save their own finger by raising their right finger. Anyone who gets trapped is out. The game continues until there are is one person left.


Hide and Seek/Sardines (# of Players: 6+)
Hide and Seek - Regular hide and seek, but the seeker is guarding a “base” and all the hiders must sneakily come back to the base without being tagged. The last one to come back is the next seeker.


Sardines - Just the opposite of Hide and Seek. One person hides, and everyone else has to find that person. However, once someone finds that person they too must hide with them. The last person to find the group of people hiding is out.


Line Tag (# of Players: 5+)
This game is usually played with 5 people. Four people make a square with one person in the middle. The people making the square need to make 3 exchanges without losing their spot to the person in the middle, whose objective is to grab one of the corners that makes up the square.


Shake Hands and Try to Touch the Other Person with Index Finger (# of Players: 2+)
Two people assuming the shaking hand position but with only their index finger pointing out. When the shikshak says go, they must then try to touch the other person only with their index finger.


Human Chess (# of Players: 5+)
Everyone stands in a circle with sufficient space between everyone. The first person starts by jumping with both feet together. His objective is to get close enough to someone to tap them on the head. If you get tapped on the head, you're out. Play continues in order. The game ends when only one person is left. (When jumping, you must keep both feet together. You are not allowed to turn first and then jump; however, you may change directions while in the middle of the jump.)
Variation: If there is less space, have everyone hop on one leg instead of jumping. Another option is to make a rule that nobody is allowed to tag the people directly adjacent to them.


Think of Cities Beginning with Last Letter of Previous Person (# of Players: 2+)
Everyone sits in a circle. One person starts by naming any city. The next person must name a city that begins with the last letter of the previous city. The game continues like this. If anyone takes too long to think of a city, they are out.


Tan Man Dhan (# of Players: 6+)
Everyone stands in a circle. One person starts by saying "tan" and crossing their hands. The person to the left then says "man" and points to his head with both hands. The person to the left then says "dhan" and points to another person in the circle. That person now has to say "tan," and the game continues until someone messes up. This game needs to be played rapidly.


Pretend Pass the Key (# of Players: 6+)
Everyone sits in a circle. One person is sent outside. Meanwhile, everyone else in the circle must pass a key around the circle. The person outside comes back to the center of the circle and must guess where the key is. To confuse the guesser, everyone should pretend they are passing the key to the next person, even if they do not actually have the key with them.


Current (# of Players: 6+)
Everyone stands in a circle. Somebody starts off with the “current.” He/she can pass the current to the person standing on their left or right by clapping in that direction. Now the next person has the current and must pass it. Meanwhile, there is one tagger in the center. The tagger must tag the person who has the current. If you have the current and are tagged before you can pass it on, you are out.


Protect the Ball (# of Players: 3+)
Everyone stands in a circle. One person stands inside the circle as they guard the ball at their feet. Others will try kicking the ball out without getting tagged by the person guarding the ball.


Ram Krishna Paramhansa (# of Players: 2+)
Everyone sits in a circle and starts counting around the circle, with each person saying one number. However, if your number is a multiple of 3, instead of saying that number, you must say “Ram.” If your number is a multiple of 5, say “Krishna.” If your number is a prime number, say “Paramhansa.” Anyone who makes a mistake is out.


Hodgy Podgy (# of Players: 2+)
Everyone sits in a circle, and must create a story while each person says only one word. One person starts by saying the first word, and then continue around the circle until the story is complete with a beginning, middle, and end.


Word Complete (# of Players: 2+)
Everyone sits in a circle. Make a word by each person saying one letter, but don't let the word complete on you.


Favorite Food (# of Players: 4+)
Everyone sits in a circle. One person starts and has to describe their favorite food. Their objective is to make the rest of the group guess the food they are thinking of. However, they are not allowed to use certain letters predetermined by the shikshak. For example, if the shikshak bans the letters “s,” “a,” and “l,” then you have to make sure that no word in your description contains those letters.


Dish-kyao (# of Players: 6+)
Everyone stands in a circle and pretends they are holding a fake gun. Each person is given a number. When the shikshak calls out your number, you must immediately sit down, and the two people standing next to you must face each other and pretend to shoot each other, saying “Dish-kyao.” Whichever one of the two people gets shot first is out. Alternatively, if you do not sit down fast enough and you get shot, then you’re out.


Keep the Rhythm (# of Players: 5+)
While sitting in a circle everyone will keep the rhythm by clapping their hand once and slapping their thighs twice and speed can be adjusted by the shikshak. While everyone is keeping the rhythm, the shikshak will say “category” on the first hand clapping, then name some category on the second clap in the cycle like by saying “fruit.” Once the category is established, the next person needs to say a fruit on the next clap, and cycle continues as the next person also says another type of fruit. The point is to keep the rhythm going which could potentially be disrupted when a player can’t think of a fruit or says it on a wrong beat. If so, then you can start again with the same category or another category.


Psychiatrist (# of Players: 6+)
In this game, everyone will be sitting in a circle, and one person (the psychiatrist) will leave the circle. Everyone left in the circle will decide upon a disease that they will have (ex. answer questions as if you were the person sitting to your left, everyone answers questions as if they were James Bond, every other question you are asked, your answer is “no”, etc). The psychiatrist will then come back into the circle, and ask “yes or no” questions to anyone in the circle, and that person must answer. The psychiatrist will try to diagnose the disease to win the game.


Boom Chicka Boom Boom (# of Players: 6+)
Everyone is standing in a circle. When kuru is given, a designated person will start doing an action, while everyone will be repeating the statement “boom chicka boom boom, boom boom”. As the statement is completed, the person to the left of the person who started the action, will do the previous action that was done by the initial person, while the initial person will do a new action, while the statement “boom chicka boom boom, boom boom” is being repeated by everyone. As soon as that statement is finished, the person to the left of the person who was doing the initial action on the previous turn, will do the initial action, while the person to the left of the initial person, will do the action that he/she did on the previous turn, while the initial person will do a new action, and the game continues in this order. The object of the game is to continue this cycle as long as possible without messing up.


Murti with ball passing (# of Players: 6+)
One person will stand 25 feet apart from the rest of the group with their back towards the rest of the group. A ball will be placed immediately behind the one person at their feet. When kuru is given the rest of the team will begin advancing towards the ball to get it, however the one person near the ball is allowed to turn around every so often and say “murti” in which everyone has to freeeze and those who are moving will be sent back to the starting line. This continues and as the ball is captured by someone they put it behind their back and as a team they have to get the ball back to the starting line without the one person catching them. The same rules of murti will be followed as the ball goes back and the one person will have 3 chances to guess who has the ball. If that one person guesses correctly then he/she wins, however is they team is able to get the ball back without being caught then the team wins.


Limbo (# of Players: 4+)
A pole is either held by 2 people or is held up by something at a certain height. Each person will have to go under the pole by bending their backwards. With each round the pole will get lower and tougher. The person at the end who can go the lowest is the winner.


Post-It with Characters (# of Players: 3+)
Each person will get one post-it and write a character in secret and then paste it on the next person’s forehead. Then the round will begin will each person asking a yes or no question about the character on their forehead. The rounds continue until someone can correctly guess who their character is.


Shikshak Says (# of Players: 4+)
Played like Simon says in which the shikshak will perform a series of actions in the group and the group must only follow the actions in which is preceded by saying “shikshak says.”


Follow the Leader (# of Players: 6+)
One person will go out of the circle and a leader will be chosen within the group. Then that one person come back into the center and will have 3 chances to guess who the leader is. Everyone else in the circle is to follow the leader without making it obvious and the leader has to keep changing his/her actions so as not to get caught.


Telephone (# of Players: 5+)
Everyone will be in a circle, one person will start a message and whisper it to the next person. This will continue until it reaches the last person and we have to make sure that the message is the same even in the end.

 

Contact (# of Players: 4+)
One person will think of a word and objective is for everyone else to guess that word. The one person who chooses the word will give the first letter of the word and then the other members of the group will have to pose a question in order to guess. When a question is asked and another member knows what they are talking about they will shout out “contact” and say “1-2-3” then say the word together they were thinking about. However, the person that chose the word has to say “not a ---” depending on what question was asked. If the two people say their word before the person that chose the word then that person needs to give the next letter in the word. For example if a person chooses the word “grape” and gives the first letter “g.” Then members in the group would ask a question like “is it an animal?” So the person who chose the word would immediately say “not a goat.” However, the person who chose the word does not say it in time then they must give the next letter in the word, and int this case it would be “r.” The game continues as long as possible to prevent the word from being guessed.

 

Four Square with Ball (# of Players: 4+)
A large square is drawn and then 4 quadrants are made in which each person stands in. The first person with the ball will hit the ball into some other person’s quadrant and then that person also needs to pass on to someone else by first letting it bounce once in their own quadrant then passing it on. If a person fails to pass the ball correctly he/she has to move to the 4th quadrant and everyone else advances one quadrant. The objective is to stay in the first quadrant for at least 3 rounds.

Hot Potato (# of Players: 4+)
Everyone will be sitting in a circle by passing an object while person out of the circle will either be singing a song or playing music. When the music stops, whoever has the object is out, and the game continues.

Chain game (sitting) (# of Players: 3+)
The shikshak puts everyone in a mandal and makes them sit down. Then he says a topic. The next person will have to say something related to that topic within. Then the next person will have to say the item said by the previous person and add his own. The next will have to say the previous 2 and add his own and so on. If one does not say everything preceding him then they are out.

Quadrant game (# of Players: 4+)
Everyone is in a mandal. The shiskshak gives “Dakshana Vrut” and “Prochala”. Making them walk. The shikshak then divides the mandal into four quadrants and define an action that must be done in each quadrant. Then when the shikshak gives “stubha” the players will have to perform an action based on what quadrant they are in.

Bandar in the mandal (monkey in the middle) (# of Players: 3+)
The shikshak puts everyone in a mandal and puts one or more Bandars in the mandal. Then when the shikshak gives kuru. Everyone on the outside of the mandal will have to pass the ball to each other without having a Bandar intercept it. If the Bandar intercepts it the catcher becomes the Bandar and the Bandar gets free. If the Bandar tags anyone with a ball then the person with the ball becomes a Bandar and the Bandar gets free.

Bhaag (# of Players: 4+)
The shikshak will define one or more people to be in the middle and give them each a ball. Then the shikshak will define the boundaries (a rectangle). There will be 4 “safe points” on each vertex of the boundaries. All the other people will be put on these “safe Points”. When the shikshak says “Bhaag” every person will have to run to another “safe point“ without getting hit by a ball that will be thrown by the people in the middle. The person in the middle will have to get the ball back once thrown. If they get hit they will be out.


Island (# of Players: 3+)

The shikshak puts everyone on an “island” (a gymnastics mat or sheet or bounded area) then says “kuru”. Then the swayamsevaks have to try and push all the other swayamsevaks of the island. If one gets pushed of the island they are out. The last person standing on the island wins.

 

Brahma, Vishnu Mahesh (# of Players: 4+)
The shikshak puts everyone in a mandal and makes them sit down. Then he/she puts an item in the middle. He then gives everyone a label of Brahma, Vishnu, or Mahesh. Then when the shikshak calls out one or more of the labels everyone with that label will stand up and spin around three times screaming “Brahma Vishnu Mahesh ki jay” and then will run around the circle back to their spot and then will get the item when they reach their spot. Whoever gets it wins.

 

Five catches (# of Players: 4+)
The shikshak will make two teams. Then they will choose one person on each team to act as a catcher. He will put them in circles on opposite sides (near the end of the boundaries). Then the shikshak will throw the ball up and the team will have to try and get the ball. Then the team who gets the ball will get 5 throws to throw the ball to the catcher. However, if they do not get it to the catcher in 5 throws then the ball goes to the other team. Meanwhile the other team can try and intercept the ball while they throw it. If the team gets it to the catcher then they get a point.

 

Human Knot (# of Players: 5+)
All players will stand in a mandal and cross their arms. When instructed everyone must hold hands with someone else from the circle, it cannot be someone next to them. Once everyone have a hand to hold, the players must untangle themselves by jumping over hands or going under each others arms. (sometimes its easy sometimes very hard, can try to play it more than once to see different results) And you are only allowed 2 cut and pastes in which you can let go of a person’s hand and join it with someone elses.  

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